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SLUMBERLAND

Traverse and glide through Slumberland in search of the missing stars, so that you and other inhabitants may sleep again!
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Slumberland is a sleepy dream world inhabited by moon people. It's the 7th game project and was created during 15 weeks of half-time, made in our own engine! I was responsible creating lots of assets and UI. This was a really fun game to work on and the graphics team got a lof of inspiration from Lost in Random and It Takes Two with its charming proportions and handmade feel. I also sculpted and textured the small NPC. The project isn't finished so I don't have any trailer to show just yet.

I had fun creating optimised assets with sculpted details, as well as providing the level designers with kits that could be used to populate large levels. I'm particularly fond of the crayons that were used as fences, poles, and much more in the game.

I had fun creating optimised assets with sculpted details, as well as providing the level designers with kits that could be used to populate large levels. I'm particularly fond of the crayons that were used as fences, poles, and much more in the game.

Small NPC sculpt

Small NPC sculpt

Animation by Ella Lundqvist for when the NPC gets hit. Concept for the character by Frida Backman, retopology by Alexander Ekengren.

Animation by Ella Lundqvist for when the NPC gets hit. Concept for the character by Frida Backman, retopology by Alexander Ekengren.