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IMPFILTRATION

Guide the undercover imp by manipulating the environment and ignite objects in
order to save their rabbit! Available for free on Google Play.
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IMPFILTRATION was the second game collaboration at TGA where we created a mobile puzzle game. The project time was eight weeks half-time.

I got to wear a lot of different hats this project! Apart from UI I modeled and textured the librarian enemy and the monk variant. I really enjoyed working closely with Hanna Hinderson creating level 3. I made most of the assets for that level and all base tiles for the other levels. The ortographic fog shader used in all levels were made by me. I'm also grateful for its nomination as Best Mobile Game at Swedish Game Awards.

This was such a delightful project to work on!

I made the finalized illustrations in collaboration with Frida Backman and edited the intro, loading screen, and ending sequences.

I made the finalized illustrations in collaboration with Frida Backman and edited the intro, loading screen, and ending sequences.

I was also responsible for the UI and created all 2d assets needed + layouts. It was important to me to create a symbol for the ritual that was appropiate, so I explored different designs based on trinity and merged the concept with the Penrose triangle.

I was also responsible for the UI and created all 2d assets needed + layouts. It was important to me to create a symbol for the ritual that was appropiate, so I explored different designs based on trinity and merged the concept with the Penrose triangle.