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SPITE: The False God

You’re the god of death. Your offerings have ceased due to demons taking over your godly temple. Slash your way through the jungle and lay waste to the maliciousness within.
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SPITE: The False God was our sixth game project at TGA and we had to make a game inspired by Diablo 3 with the theme of Aztec. It was made during ten weeks in our own engine. Aztec was a challenging theme, but really fun since we had to think outside of the box. I'm super proud of my team!

Assets that I made from scratch for the project rendered in UE5. Every asset went through the pipeline of blockout and sub-D modeling in Maya, sculpting in ZBrush, and then texturing in Substance Painter. Alphas on the wall set by Ylva Oknelid.

Assets that I made from scratch for the project rendered in UE5. Every asset went through the pipeline of blockout and sub-D modeling in Maya, sculpting in ZBrush, and then texturing in Substance Painter. Alphas on the wall set by Ylva Oknelid.

Modularity was my main focus whilst working closely with the level designers. All the walls share the same textureset and have different textures on each side, which provided variety through rotating them. The base colors were also changed for each level.

Modularity was my main focus whilst working closely with the level designers. All the walls share the same textureset and have different textures on each side, which provided variety through rotating them. The base colors were also changed for each level.

Bossgate rendered in Marmoset Toolbag 4.

Bossgate rendered in Marmoset Toolbag 4.